Saturday, May 19, 2018

PLAYER ONE


PLAYER ONE

          In 2045, to nobody’s surprise, the world of Ready Player One looks pretty much like the dystopia envisioned by scientists today—overcrowded, polluted, dangerous, with millions of people living in squalor.  In Ernest Cline’s rich and lively novel Ready Player One, the population mostly survives the general devastation by inhabiting a version of virtual reality, a not unlikely prospect.  Anyone with a computer can create an avatar, some idealized version of themselves, and log into a global virtual world called OASIS, where most of them spend a good deal of their waking lives.
         
         The protagonist of the novel and Steven Spielberg’s adaptation, Wade Watts, participates in OASIS through his ancient laptop, improving his appearance by means of a created persona, his avatar, and calling himself Parzival, appropriate for someone on a quest for something like the Holy Grail.  Inspired by the legacy of the creators of OASIS, Wade/Parzival (Tye Sheridan) and two sidekicks, Art3mis (Olivia Cooke) and Aech (Lena Waithe), pursue a series of cryptic clues, solve riddles, engage in contests, and battle a horde of rivals, some of them avatars, others actual humans, in order to obtain three magical keys and achieve a prize that will transform their lives and OASIS as well.

In addition to the trio’s various complicated adventures, including an ongoing struggle against the murderous head of a corporation attempting to take over OASIS, the film depends upon the book’s profound engagement with popular culture, particularly teen culture from the 1980s.  Thanks to the memories preserved in various electronic devices, Wade possesses an encyclopedic knowledge of comic books, video games, movies, songs, and television shows from that time, all of which aid him in his quest.  He must, for example, play an antiquated game against a created monster to gain access to an important goal; a fan of Back to the Future, he drives the famous DeLorean from that movie in an important race; he finds himself repeating some of actions of the TV shows he has watched over and over (Family Ties is a particular favorite); his sidekick Aech, also an adept, enlists the comic book character Iron Giant in a climactic showdown.

           Although the movie strips down and simplifies many of the novel’s complications, Spielberg manipulates all the avatars, monsters, and battles with his customary skill and the usual assistance of digital technology; in fact, the novel really seems a natural choice for his sort of filmmaking.  In a complex sequence that some people call intertextuality he in effect makes another movie inside his movie.  He places the trio of questers inside a perfect reproduction of The Shining, repeating many of that movie’s most memorable moments, like the ocean of blood by the elevators, the two sinister little girls, the decayed crone, and even the photograph, slightly modified, of the Hotel Overlook’s guests from the past.  It’s a kind of tour de force for a filmmaker who often specializes in such gestures.

Although I generally avoid comic book movies, superhero movies, special effects extravaganzas, and all the other expensive and elaborate claptrap that passes for filmmaking these days, Ready Player One actually works, with its strong story, terrific sets, and rich context of popular culture.  The translation of the novel into the visual medium, probably partly a result of the author himself collaborating on the screenplay, succeeds admirably.  The only surprise about the film is the very limited commentary it has inspired; it deserves more.

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